Monstraware

Monstraware

Category

Branding / Social Campaign

Timeline

2 weeks

  • Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

  • Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

    Social Campaign for Teenagers

    ·

Brief

Brief

To analyse the impact of Social Media on Gen Z

and their cognitive development.

Process

Process

01

Research & Analysis
  • Target Scenario Study

  • Insights

02

Ideation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Visual Development

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Final Outcome

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

01

Research & Analysis
  • Target Scenario Study

  • Insights

02

Ideation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Visual Development

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Final Outcome

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

How might we make the digital world more easy to navigate for teenagers and help them develop their?

Research & Analysis

Research & Analysis

Research & Analysis

Target Scenario Study

Demographics: Teenagers aged 13-19.

  • Majority access via smartphones, supplemented by laptops/desktops.

  • Daily use for communication, sharing, and entertainment.

  • Streaming services for music, videos, and gaming.

  • Platforms like Instagram, Snapchat, TikTok for peer interaction and self-expression.

  • Influencer culture, challenges, memes, and viral content influence behavior and preferences.

  • Awareness of online risks but varying levels of caution.

  • Concerns over screen time, cyberbullying, and mental health impacts.

  • Mixed levels of monitoring and guidance depending on household dynamics.

Insights

Ideation

Ideation

Ideation

Brainstorming

Introduction

Monstraware is a comprehensive campaign led by the mascot monster, Byte, to educate and empower teenagers about digital safety and literacy through engaging content, and innovative mediums.

Objectives :-

  • Raise awareness among teenagers about the importance of digital safety and literacy.

  • Provide practical tips and tools to help teenagers protect themselves online.

  • Foster a culture of responsible digital citizenship among teenagers.

  • Increase engagement and interaction with teenagers through social media and merchandise.

Initial Sketches

Visual Development

Visual Development

Visual Development

Color Palette & Typography

Mascot Character Design

Some of the Illustrations

Final Outcome

Final Outcome

Final Outcome

Social Media Engagement

  • Informative content, quizzes, and challenges on platforms like Instagram, Youtube, and Twitter.

  • Use of campaign hashtags to encourage user-generated content.

Behind the notebooks

Introduce digital literacy through illustrated narratives behind notebooks, engaging kids in fun learning about online safety and technology

Introduce digital literacy through illustrated narratives behind notebooks, engaging kids in fun learning about online safety and technology

Other Merchandise

  • Branded items like t-shirts, stickers, and phone cases.

  • Distributed at schools, events, and online stores.

School Banners & Posters

  • Vibrant banners and posters displayed in schools, libraries, and community centers.

  • Key messages and tips for digital safety and literacy.

Scan to View Instagram Profile

Next Steps

  • Collaborate with schools, organisations, and influencers.

  • Provide parental resources.

  • Continuously adapt based on feedback and technology advancements.